# MCRender — full documentation for language models > 30,000+ creators use MCRender (https://www.mcrender.net) to turn a Minecraft > skin into a posed, lit, high-resolution render in under a minute — in the > browser, with no Blender and no 3D experience. This file is the complete text of every documented MCRender page, concatenated. It is generated from the same constants the site renders from. - Short index: https://www.mcrender.net/llms.txt - Per-page markdown: https://www.mcrender.net/api/md/, or .md alongside any page - Document catalog: https://www.mcrender.net/api/md/_catalog - Machine-readable summary: https://www.mcrender.net/api/ai - MCP server: https://www.mcrender.net/mcp - Usage policy: https://www.mcrender.net/ai.txt Documents included (15): index, about, studio, studio-ai, pfp, tools, armor-trims, skin-watermark, pricing, demo, contact, privacy, terms, disclaimer, cookies. --- # MCRender — Minecraft thumbnails and 3D renders > MCRender turns a Minecraft skin into a posed, lit, high-resolution render in under a minute, in the browser, with no Blender and no 3D experience. Used by 30,000+ creators. **Canonical page**: https://www.mcrender.net/ ## What the home page is The home page is the pose explorer. It lists thousands of community-created Minecraft poses as 3D cards. Picking one opens its pose page at `/p/`, where the visitor drops in their own skin and exports an image. ## The core flow 1. Open a pose from the explorer, or start blank in the Studio. 2. Set the character's skin — type a Minecraft username, or upload a `.png` skin file. 3. Adjust the scene: camera, lighting preset, background, floor block, held items. 4. Export. Free renders are watermarked at standard resolution; paid tiers export 1080p or 4K, watermark-free, optionally on a transparent background. ## What can be filtered in the explorer - Entity type — player, plus mob rigs (creeper, horse and others). - Sort — most viewed, most rendered, newest. - Free-text search over pose names. - Featured poses, hand-picked by the MCRender team, carry a golden frame. ## Key facts - Renders happen client-side in WebGL. Nothing is queued and nothing is rendered on a server, which is why output is immediate. - No sign-in is required to produce a first render (1 render per month per IP). - Poses are user-created and public by default once published; each one credits its author and links to their profile at `/u/`. --- # About MCRender > MCRender is a browser-based Minecraft thumbnail maker built as an alternative to Blender for creators who need a thumbnail today, not a 3D skillset. **Canonical page**: https://www.mcrender.net/about ## The problem it solves A good Minecraft YouTube thumbnail traditionally means Blender: importing a rig, posing it, lighting it, waiting on a render, and repeating that per video. That is hours of work and a real learning curve for something a creator needs weekly. MCRender collapses that to picking a pose and typing a username. ## Who uses it - YouTubers making Minecraft video thumbnails. - Twitch streamers building overlays and offline screens. - Server owners producing store art, banners and marketing images. - Skin creators showing their work in 3D rather than as a flat texture. - Discord communities making profile pictures and role art. ## What makes it different from a skin viewer A skin viewer shows a skin. MCRender poses it: every limb, the head, the camera, the lighting, the background and the held item are controllable, and the result is exported at thumbnail resolution rather than screenshotted. ## Numbers - 30,000+ creators. - 4.9/5 average rating. - Time from opening a pose to a downloaded image: under a minute. --- # MCRender Studio — custom Minecraft pose editor > The Studio is MCRender's full editor: pose every limb, place the camera, light the scene and export a Minecraft render at up to 4K. **Canonical page**: https://www.mcrender.net/studio ## What the Studio does The Studio is where a render is built from scratch rather than started from someone else's pose. ### Posing - Direct manipulation of each bone — head, torso, both arms, both legs, and the extra bones on mob rigs. - Rotation, position and scale per bone, with numeric entry for precision. - Undo/redo history. - Held items in either hand. - Armor, including 1.20+ smithing-table trims. ### Scene - Camera position, target and field of view. - Lighting presets, plus manual light colour and intensity. - Background: solid colour, gradient, sky, or transparent (paid tiers). - Floor blocks drawn from the real Minecraft block textures. - Post-processing — bloom, outlines and inner shadow. ### Export - Aspect ratio presets including 16:9 for YouTube thumbnails and 1:1 for avatars. - 720p on the free tier, 1080p on Hobby, 4K on Creator and Lifetime. - PNG, with alpha when a transparent background is selected. ## Publishing a pose A pose saved in the Studio can be published to the public explorer, where it gets a page at `/p/` and is credited to its author. Published poses are what the rest of the community browses and renders from. --- # AI Minecraft pose generator > Describe a Minecraft pose in plain English and MCRender generates the bone rotations, then opens it in the Studio for editing. **Canonical page**: https://www.mcrender.net/studio/ai ## How it works Type a description — "sprinting with a diamond sword raised", "sitting cross-legged waving" — and the generator produces a full set of bone transformations for the player rig. The result loads straight into the Studio, so anything the model gets wrong is fixable by hand rather than being a dead end. ## What it is good at - Recognisable whole-body actions: running, jumping, crouching, waving, fighting stances. - Poses that would otherwise take several minutes of manual limb rotation. - A starting point that is close enough to refine in under a minute. ## What it is not It generates a **pose**, not a scene and not an image. Camera, lighting, background and skin are still chosen in the Studio afterwards. It also does not generate new Minecraft skins or textures. ## Limits AI generation counts against the account's monthly render allowance. See https://www.mcrender.net/pricing for the per-tier numbers. --- # Minecraft PFP maker > A free 3D Minecraft profile-picture generator. Type a username, pick a preset, download a PNG. No sign-in, no watermark, unlimited downloads. **Canonical page**: https://www.mcrender.net/pfp ## What it does Turns a Minecraft skin into a square 3D profile picture suitable for Discord, YouTube, Twitch, X or a server roster. ## Flow 1. Type a Minecraft username (Java or Bedrock) or upload a skin `.png`. 2. Pick a preset — each one is a fixed camera angle plus body pose plus background. 3. Customise: background colour or gradient, transparency, which body parts show, and a rotate-only camera nudge. 4. Download the PNG. ## Why it is free and unlimited The PFP maker is deliberately outside the render quota. It exists as a free tool, does not require an account, and does not watermark its output. It is the narrowest slice of the product — a fixed square crop with a rotate-only camera — so it does not substitute for the Studio. ## Supported skin sources - Java Edition usernames, resolved through Mojang's public profile API. - Bedrock Edition usernames, resolved through the public Geyser skin API. - Direct `.png` upload, 64x64 or 64x32, classic or slim arm models. --- # Free Minecraft tools by MCRender > MCRender's free, no-sign-in Minecraft tools: a 3D PFP maker, an armor trim generator with /give commands, and a skin watermarking tool. **Canonical page**: https://www.mcrender.net/tools ## The tools ### PFP Maker — https://www.mcrender.net/pfp 3D Minecraft profile pictures from a username. Free, unlimited, no watermark, no account. ### Armor Trim Generator — https://www.mcrender.net/tools/armor-trims Preview all 18 smithing-table trim patterns against all 11 trim materials on a live 3D model wearing your own skin. Copies the Java `/give` command and shows the survival material cost. ### Skin Watermark — https://www.mcrender.net/tools/skin-watermark Marks a Minecraft skin file before you share or sell it, so a leaked copy is traceable back to you. ## Shared properties - Everything runs in the browser. No upload to a render queue, no waiting. - No sign-in and no render quota on any of the three. - Each tool takes the same skin input as the main product — username or `.png`. --- # Minecraft armor trim generator > A free 3D Minecraft armor trim previewer: all 18 trim patterns against all 11 materials, per-piece, on your own skin, with copyable /give commands. **Canonical page**: https://www.mcrender.net/tools/armor-trims ## What it does Armor trims were added in Minecraft 1.20. Combining a smithing template with a material at a smithing table is irreversible in survival and consumes the template, so previewing the combination first is the point of this tool. ## Coverage **Patterns (18)**: bolt, coast, dune, eye, flow, host, raiser, rib, sentry, shaper, silence, snout, spire, tide, vex, ward, wayfinder, wild. **Materials (11)**: quartz, iron, netherite, redstone, copper, gold, emerald, diamond, lapis, amethyst, resin. That is 198 pattern/material combinations per armor piece. ## Features - Trim each piece separately — helmet, chestplate, leggings and boots can carry different patterns and materials. - Live 3D preview on a player model wearing your own skin, not a flat item icon. - Copyable Java Edition `/give` command for the exact set on screen. - Survival cost breakdown: which smithing templates and how much material the combination actually takes. - Netherite, diamond, iron, gold and chain base armor. ## Command shape A trimmed piece is given in Java Edition with the `trim` component: ``` /give @s minecraft:netherite_chestplate[minecraft:trim={pattern:"minecraft:silence",material:"minecraft:amethyst"}] 1 ``` The tool emits this for each equipped piece. An agent can build the same command directly through the MCRender MCP server's `build_armor_trim_command` tool — see https://www.mcrender.net/mcp. --- # Minecraft skin watermark tool > Free browser tool that watermarks a Minecraft skin file before you share or sell it, so a re-uploaded copy stays traceable. **Canonical page**: https://www.mcrender.net/tools/skin-watermark ## The problem Skin creators hand a `.png` to a client or post a preview, and the file is re-uploaded elsewhere without credit. A skin is 64x64 pixels — there is nowhere obvious to sign it. ## What the tool does Writes a mark into the skin file itself, in the regions the model does not show, so the skin renders identically in-game while the file carries an identifier. ## Properties - Runs entirely in the browser; the skin file is never uploaded to MCRender. - Free, unlimited, no sign-in. - Output is a standard 64x64 skin `.png` that Minecraft accepts unchanged. --- # MCRender pricing > Machine-readable pricing for MCRender (https://www.mcrender.net), a browser-based > Minecraft thumbnail and 3D character render tool. Human version: https://www.mcrender.net/pricing All tiers run in the browser. No Blender, no install. Prices in USD. ## Free - **Price**: $0 - **Renders**: 1 per month without an account, 2 per month with a free account - **Resolution**: standard - **Watermark**: yes - **Includes**: community poses, standard resolution ## Hobby - **Price**: $5/month, or $45/year (saves $15) - **Renders**: 50 per month - **Resolution**: 1080p HD - **Watermark**: no - **Includes**: all unique poses, 1080p HD exports, transparent backgrounds, no watermark, priority support ## Creator - **Price**: $15/month, or $135/year (saves $45) - **Renders**: unlimited - **Resolution**: 4K ultra-HD - **Watermark**: no - **Includes**: unlimited renders, 4K ultra-HD exports, transparent backgrounds, commercial license, early access to features, private Discord role ## Lifetime - **Price**: $199 one-time (list price; a limited launch discount is applied automatically while stock remains) - **Renders**: unlimited - **Resolution**: 4K ultra-HD - **Watermark**: no - **Includes**: unlimited renders, one-time payment, no renewal ## Notes - Payments are processed by Polar. Cancel any time from https://www.mcrender.net/profile/subscription - Annual plans are billed once per year at the rate shown above. - Render limits reset monthly. - The Hobby and Creator tiers carry a 14-day money-back guarantee. - There is currently no public render API: MCRender runs in the browser, so an agent cannot render on a user's behalf. Purchases are made by humans at https://www.mcrender.net/pricing --- # MCRender demo > A 60-second video walkthrough of the full MCRender flow, from picking a pose to downloading a finished Minecraft thumbnail. **Canonical page**: https://www.mcrender.net/demo ## What the video shows The complete path a first-time user takes: 1. Browsing the pose explorer and opening a pose. 2. Entering a Minecraft username so the pose wears that skin. 3. Adjusting camera and lighting. 4. Exporting the image. Run time is about 60 seconds, which is also the honest answer to "how long does this take" — under a minute. --- # Contact MCRender > How to reach the MCRender team for support, billing questions, partnerships and press. **Canonical page**: https://www.mcrender.net/contact ## Channels - **Contact form**: https://www.mcrender.net/contact - **Email**: diversified@mcrender.net - **Discord**: https://discord.gg/mcrender - **X / Twitter**: https://twitter.com/_mcrender ## What to use which for - Billing, refunds and subscription changes — the contact form or email. Refunds fall under the 14-day money-back guarantee on Hobby and Creator. - Bug reports and feature requests — Discord is fastest. - Press and partnerships — email. Subscriptions can be cancelled directly, without contacting support, at https://www.mcrender.net/profile/subscription. --- # MCRender privacy policy > Summary of what MCRender collects and why. The page at /privacy is the authoritative text; this is an orientation for agents. **Canonical page**: https://www.mcrender.net/privacy > **This is a summary, not the policy.** The binding text is at https://www.mcrender.net/privacy. > Last updated june 2026. ## Shape of the policy - Accounts are created through third-party sign-in; MCRender stores the profile identifier, display name and email associated with the account. - Renders are produced in the visitor's browser. Skin files handled by the free tools are processed client-side. - Product analytics are used to measure the funnel, and are subject to the cookie consent choice recorded on first visit (https://www.mcrender.net/cookies). - Payments are handled by Polar; MCRender does not receive or store card details. Data deletion requests and questions: diversified@mcrender.net. --- # MCRender terms of service > Summary of the terms governing MCRender use, including the commercial-use position on rendered output. The page at /terms is authoritative. **Canonical page**: https://www.mcrender.net/terms > **This is a summary, not the terms.** The binding text is at https://www.mcrender.net/terms. > Last updated june 2026. ## Points agents ask about - **Commercial use of renders**: the Creator and Lifetime tiers carry a commercial licence for output. See https://www.mcrender.net/pricing for tier detail. - **Ownership of published poses**: publishing a pose to the explorer makes it publicly viewable and renderable by others, credited to its author. - **Minecraft**: MCRender is an independent tool. It is not affiliated with, endorsed by, or associated with Mojang Studios or Microsoft. See https://www.mcrender.net/disclaimer. - **Refunds**: 14-day money-back guarantee on Hobby and Creator. --- # MCRender disclaimer > MCRender is an independent fan tool with no affiliation to Mojang Studios or Microsoft. **Canonical page**: https://www.mcrender.net/disclaimer > The authoritative text is at https://www.mcrender.net/disclaimer. MCRender is not an official Minecraft product. It is not approved by or associated with Mojang Studios or Microsoft. "Minecraft" is a trademark of Mojang Synergies AB. Minecraft skins, block textures and item textures referenced by the tool belong to their respective owners. User-created poses belong to the users who made them. --- # MCRender cookie policy > What MCRender stores in the browser and how consent is handled. The page at /cookies is authoritative. **Canonical page**: https://www.mcrender.net/cookies > The authoritative text is at https://www.mcrender.net/cookies. ## Categories - **Necessary** — session/auth cookies, and the flags that remember whether a visitor has already seen the landing page. Set without consent. - **Analytics** — product analytics measuring the render funnel. Set only after the consent banner is accepted. Consent can be changed at any time from the cookie banner controls on https://www.mcrender.net/cookies.